At the loading area, guests board the troop transport. Through the radio, Sallah (John Rhys-Davies) reminds the tourists to fasten their seat belts, and points out a problem with the transport. The transport takes off, past a cluster of mirrors concealing the maintenance dock entrance, and turns a corner into the Chamber of Destiny, where guests are presented with three doors. One of the three doors begins to glow more brightly than the other two, and Mara announces which gift the passengers have chosen to receive. The doors open, and the passengers enter the Hall of Promise.
In reality, the Chamber of Destiny only has one operating door and corridor. The walls and ceiling of the room are designed to rotate across the working doorway and a set of four façades (two on each side of the real doorway), so that three "doors" are always visible at any given time. The doors and the Hall of Promise are lit differently based on which particular chamber has been randomly chosen. Dummy tracks lead up to the other doors to enhance the effect. This is best noticeable in night vision videos of the ride which can mostly be found on YouTube. This effect however is currently not in use anymore.
- If the transport gets the Fountain of Eternal Youth, the Hall of Promise appears illuminated with shimmering aqua blue light. Front-lit scrims along the walls are painted to depict true believers drinking mystic water, discarding their withered skin and emerging young and beautiful. As you enter the thru the Fountain of Eternal Youth version of the Chamber of Destiny into the Hall of Promise, Mara says, "You have chosen wisely. This path leads to endless youth and beauty."
- If the transport gets the Chamber of Earthly Riches, the Hall of Promise is illuminated with shimmering golden light behind the scrims where of gold and other treasures are visible, rendering the Fountain of Eternal Youth scrim paintings transparent. In the original update of the attraction in 2013, Mara says "You seek the treasure of Mara. Glitter and gold, it is yours."
- If the transport gets the Observatory of the Future, it tilts upward, directing passengers’ eyes away from the dark scrims, and towards the dazzling star field. The Hall of Promise is dimly lit in purple and the ceiling above twinkles with 5,000 fiber optic stars. Mara says, "You seek the future. I will lift the curtain of time. It is your destiny."
- "You looked into my eyes. Your path now leads to the Gates of Doom!"
Suddenly, all is dark. The transport's headlights flicker back on, illuminating walls swarming with thousands of beetles. Hissing sounds are heard, and riders are blasted with puffs of air. The transport heads out of the darkness and onto the bridge which spans the pit. The transport stalls for a moment as another oncoming transport can be seen about to cross the bridge, which turns away just before reaching it. The transport then accelerates across the bridge which sways and jostles under its weight. The massive stone face of Mara shoots beams from its eye, attempting to destroy the bridge. The transport makes it safely across then turns sharply to the right.
Hundreds of snakes cover the walls and ground and a large audio-animatronic cobra appears to the right of the vehicle, striking at the riders. The transport heads back to return across the rope bridge and flashes its headlights at an oncoming transport about to cross. The transport turns sharply to the right, behind the giant stone carving of Mara's face, and crosses a wooden bridge under the rope bridge. The transport stalls near a hanging tree root, where many rats are seen climbing across it and falling off into the car before a burst of speed sends the car through the tree root, which vaporizes like mist. The transport careens through a dimly lit tunnel with paintings of spear-wielding skeletal warriors adorning the walls. Blasts of air hit the riders and darts are heard striking the transport as it rolls over the trigger stones between the skeletal warriors.
The transport then approaches a dark area and stops. Indiana Jones suddenly appears above the vehicle hanging on a rope in a shaft of light. He welcomes the adventurers' rescue and bids them to turn on the headlights and prepare for him to board. As the lights flicker on, they illuminate a massive boulder rolling toward the transport. The transport seems to back up as the boulder threatens to crush Jones and the tourists. At the last possible second, the transport accelerates and suddenly the floor seems to give way, sending the transport into the chamber below. An impact resonates through the chamber, as if the boulder has crashed down, nearly striking the transport.
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